The Creators of Baldur's Gate 3 Explains Its Application of Generative AI for Next Divinity Game
The team behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently teased its upcoming project, sparking significant hype within the industry. However, subsequent remarks from the company's lead designer have brought nuance to the narrative, focusing on the developer's stance toward AI tools.
AI as a Creative Assistant, Not a Substitute
In a recent clarification, Larian's director explained that the company is using generative AI for certain ancillary purposes. These encompass developing pitch decks, creating initial visual ideas, and writing placeholder copy.
Crucially, Vincke made clear that the end material in the game will be crafted exclusively by human creatives. "We are creating every line ourselves," he affirmed.
Our studio is constantly expanding our pool of writers and are busily assembling writing teams.
Given that this area is being explicitly called out — we presently have over twenty visual developers and have positions available for further creatives.
Each initiative we do is additive and focused on enabling creatives to spend more time on actual creation.
Every AI system applied correctly is supplementary to a creative team workflow, not a substitute for their talent.
Tempering Reactions with Clear Intent
The admission of using AI initially sparked unease among some the community. In reply, Vincke offered more detail on social media.
"Our team utilizes machine learning to explore references, just like we use the internet and physical media," he wrote. "During the initial planning process we use it as a rough outline for composition which we then replace with authentic illustrations."
He added, "Our studio recruits artists for their creative vision, not for their ability to replicate what a algorithm proposes."
Key Areas of AI Integration
Vincke had in the past outlined the company's practical method to machine learning, grouping its use into primary pillars:
- Automation of Tedious Tasks: This encompasses motion capture cleaning, dialogue cleanup, and pipeline-specific tasks like adapting animations for different models.
- Fast-Tracked Experimentation: Using systems to speedily create basic models of scenarios to validate concepts ahead of full implementation.
- Experimental Frontiers: Researching how AI could eventually facilitate emergent gameplay, specifically in simulating dynamic reactions in a complex RPG.
He explicitly stated that core creative domains — like writing — are are in no way fields where the company is cutting artistic input. In fact, Larian is actively hiring in these very positions.
"We are neither launching a game with any AI components, nor looking at cutting teams to swap them out with artificial intelligence," Vincke concluded.